Chapter 838 Big Zombie, Small Trouble?
Chapter 838 Big Zombie, Small Trouble?
Now it's the zombies' turn.
The adorable sunflowers on the field were all unable to move.
This is where the value of frozen lettuce comes in!
Lin Yu placed the cooled, frozen lettuce directly in front of the zombie.
"Come on!"
"Buzz!"
The next second, the frozen lettuce exploded, and the ordinary zombies were immediately frozen!
That's right, even though it's the zombies' turn now, the opponent still can't move.
And a second zombie slowly began to appear in another row.
Three seconds later, the zombies' actions were forcibly stopped, and it was the plants' turn.
Lin Yu decisively used the sunlight he had just collected from the sky to plant more cute sunflowers and placed a second frozen lettuce in front of the second zombie.
Although the plants and zombies on the field are affected by the time stop, the sunlight and cooldown time outside the field remain the same as before.
With reduced cooldown time, you can naturally plant more plants.
Even if they are planted in the ground, they will not have an immediate effect.
Soon, five seconds passed, and Lin Yu's first batch of adorable sunflowers finally began producing sunlight.
Having obtained the initial sunlight, Lin Yu decisively planted a randomly mutated Cowardly-shroom in front of the first zombie.
Frozen lettuce can only slow down the zombies; it cannot kill them directly.
Each row must also be planted with offensive plants.
Five seconds later, the zombies resumed movement.
However, due to the effect of the Frozen Lettuce, the two zombies that just appeared were either frozen or slowed down, and were still a long way from the plant in the middle.
Lin Yu continued to arrange the formation.
One minute later, Lin Yu had already planted a row of adorable sunflowers.
The initial formation has been set up.
As the number of zombies increased, even the frozen lettuce could not stop them from advancing.
Therefore, Lin Yu placed all the nuts at the front.
The effects of nuts are immediate, once planted.
Furthermore, due to the turn-based alternating action system, the nuts in this level are more durable than those in previous levels.
As you plant more and more nuts and your formation becomes more and more perfect, the damage will naturally be higher, and killing zombies will become easier and easier.
Later on, the formation of two randomly changing rows of Timid-shrooms was used, and the new plants utterly defeated the zombies in front!
So what if it's turn-based?
Ultimately, the plant naturally came out on top.
"Ding! Congratulations! You've passed level 26!"
"Ding! You have obtained a [Triple Machine Gun] x1!"
hum!
Plant cards with gold borders have appeared!
This card is actually an upgraded version of the machine gunner.
It just has two more machine gun heads.
Plants: Tri-headed Machine Gun
Quality: Orange
Level: LV1
Required sunlight: 125
Cooling speed: 15s
Life: 300
Effect: Fires 12 peas at a time at enemies in the row in front. The initial attack speed is very slow. Click to upgrade using 600 sun. After upgrading, the number of peas increases and the attack speed increases.
Introduction: You get what you pay for; only with sunshine can you generate firepower!
An orange card has appeared!
There's actually nothing to say about this.
It's just the most basic output.
Upgrade directly using sunlight within the game to enhance firepower.
However, the downside is that it requires too much sunlight.
If the game drags on until the later stages, the formation will have already stabilized.
Whether to test the new plant in the next level depends on the type of zombies and the characteristics of the level.
No new zombies appeared, and the levels were all normal.
That's much simpler.
Just replace it with new plants and let it dry.
There's not much to say about this level.
Normal compaction.
It also tested the combat effectiveness of the three-headed machine gun.
After the first planting, the attack speed is 4 consecutive pea bullets fired every 4 seconds.
After spending 600 suns on the in-game upgrade, the attack speed increased to once every 2 seconds, and 6 peas were fired from each of the two machine gun heads.
After spending another 600 suns for a second upgrade, it becomes the final state.
Attack speed increased to once per second.
All machine gun heads will fire 8 pea-sized bullets!
That's 24 rounds per second!
This attack speed is absolutely top-tier among card-based plants.
Even if giant zombies appeared, they would be no match for them.
However, upgrading to the highest level in the game requires a total of 1325 sun points!
With so much sunlight, Lin Yu could plant three rows of randomly changing Timid Mushrooms!
The area was definitely cleared out a long time ago!
With so many variations of the Timid Mushroom, surely some of them will become powerful tracking plants?
……
The plant you get as a reward after level 27 is rather strange.
It's called "Flying Fire Tree Bark"!
It looks very similar to a torch tree stump.
However, it is not rooted in the ground, but floats in the air, and has a pair of small white wings, which looks comically cute.
It is a supportive plant.
Plant: Flying Fire Tree Bark
Quality: green
Level: LV1
Required sunlight: 75
Cooling speed: 15s
Life: 300
Effect: Hovering in the air, immune to normal attack damage, ignites the peas in this tile, increasing damage to 40 points.
Description: Even a brain can ignite a pea!
"Isn't this just a hybrid version of the torch pepper bean? It can ignite peas just like that, and it floats in the air."
Lin Yu murmured.
However, upon closer comparison, it becomes clear that the Flying Fire Tree Bark is less effective than the Torch Chili Bean, because it does not burn an entire row when it dies.
However, in the gacha version of the world, since you haven't obtained the Torchwood before, the Flying Firebark is naturally a very good alternative, at least it doesn't take up extra slots.
In level 28, no new zombies appeared, but the zombies underwent a special change.
That means all the zombies have grown at least twice their size!
A typical zombie is at least 3 meters tall!
The stronger rugby zombies are over 4 meters tall!
All zombies are enlarged proportionally!
And your health will double!
Black Olive's health instantly skyrocketed to 6000!
"Has the intensity suddenly increased?"
Lin Yu murmured, then noticed the level's characteristics.
Level characteristics: Big zombies, small troubles
Description: The zombies have grown larger, but their movement speed has slowed down.
This level is much more difficult than the original "Little Zombie Big Trouble".
For plants, the zombie's attack speed, damage, and skills are not actually the most crucial factors.
Health and defense are the key!
In level 28, all zombies have double the health!
The Peashooter used to be able to solo kill, but now it can't.
This means that the plants will be under much more stress in the early stages.
We must collect more sunlight, plant more plants as soon as possible, and increase output.
The key is obtaining the Flying Fire Tree Bark!
Increase the damage of pea bullets!
Reduce the giant zombie's health!
After selecting the plants, Lin Yu entered level 28.
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